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Labyrinth

Procedural level generation. Houdini to Unreal, WFC-based.

Procedural level overview in Unreal

A procedural level kit built in Houdini for Unreal. The grammar is Wave Function Collapse over a hand-authored tile-set; the generator is packaged as an HDA so a designer can re-roll a level by changing seed and bounds.

How it works

Demos

Generated labyrinth in Unreal - walkthrough
Re-rolling the generator by changing seed and bounds
In-game atmosphere shot

Contact

Get in touch